Skills

Alertness : Catching an ambush out of the corner of your eye, quickly assessing a situation, and avoiding to be caught off guard are part of this skill.

Athletics : This skill determines your ability in most physical abilities - how fast you can run, how high you can jump, how well you can balance or how nibly-bimbly you dodge. You also gain basic knowledge on these actions.

Contacts : If you are trying to find an Informant, gather information by talking to people or make resources available by uncovering a source, this skill covers it.

Deception : Lying about something, cheating at games of chance, bluffing or disguising yourself and others all fall under this skill.

Drive : This skill covers everything vehicle related, from driving a rusty ATV or truck to a high tech jet, a ship or even a combat mech. It also covers basic vehicle maintenance.

Empathy : Discering the honesty of someone's statement, figuring out their emotions or motivations and even helping others cope with trauma are part of this skill.

Engineering : Whether you want to craft a gizmo from scraps, build a weapon or set up an exoskeleton, this skill has it all. It also provides knowledge on all kinds of mechanical devices.

Guns : No matter if it's a derringer or a gatling-laser, this skill not only determines your prowess at gunplay, you also recieve knowledge on gun maintenance.

Hacking : This is the skill to go for if you wish to bypass security systems, manipulate electronic devices and access secret data.

Infiltration : This skill pertains to sneaking, hiding, picking locks and even "infiltrating" someone's pocket.

Investigate : When carefully searching an area for clues, items or hidden doors, eavesdropping and otherwise gathering information, this is the skill to have.

Leadership : Getting people to do as they are told through authority, thinking tactical and leading groups fall under this skill.

Martial : Blades, clubs, throwing weapons and your fists - not only does this skill enable to use them better, it also helps you recognize and maintain these weapons.

Medicine : This skill helps diagnose and treat injuries and illnesses. It also provides knowledge on the anatomy and nature of most creatures.

Physique : If you take a bullet to the shoulder, power through bloodloss, endure harsh conditions or lift something really, really heavy, you can only hope to be good at this skill.

Provoke : Taunting someone into action, scaring them into submission or just generally getting on their bad side by being a dick are covered by this skill.

Rapport : This skill helps you make a good impression, charm people and convince them to be on your side with your silver tongue. You also recieve knowledge of basic etiquette.

Resources : Whether you're rich, you know where to get the best discount or just have weapons and equipment stashed all over the place, it's determined by this skill. You also gain basic knowledge of finances and investments.

Scholarship : This skill determines how good your education is, your ability to research information and recall it when needed. You gain basic knowledge of many things.

Survival : Wandering the wastes isn't easy. This skill changes that by helping you scavenge equipment and food, find your way off the beaten path and handle wild animals. You also gain basic knowledge on animals, mutated and not.

Will : Your ability to resist mental attacks is determined by this skill, as well thinking on your feat, drawing conclusions or solving a difficult mental task, and being Commander Riker.